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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Exploring the OpenGL Graphics Pipeline

In software, an engine is an application that takes all the hard work out of creating an application by providing an application programming interface (API) specific to the task. Unity3D, for example, is a game engine. It’s a tool for creating games and empowers the programmer by removing the need to write low-level code.

An engine consists of several modules dedicated to tasks, as shown in Figure 4.1:

Figure 4.1: Typical components of a game engine

A mainstream graphics application needs to possess all the fundamental abilities to display and move graphics elements (such as the ones we examined in Chapter 2, Let’s Start Drawing) in either 2D or 3D, with most 3D engines able to display 2D simply by removing the z axis. These elements work together to take a 2D or 3D model through the graphics pipeline where it is transformed from a set of vertices into an image that appears on the screen. The graphics...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl