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You're reading from  Game Physics Cookbook

Product typeBook
Published inMar 2017
Reading LevelIntermediate
PublisherPackt
ISBN-139781787123663
Edition1st Edition
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Gabor Szauer
Gabor Szauer
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Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

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Online resources


In addition to open source physics engines and books, online resources are also a great place to research game physics. There are several blogs and publications available. I highly recommend publications from valve:

In addition to the mentioned blogs, there are several videos and presentations on various physics topics available on the GDC vault:

http://www.gdcvault.com

There is also a list of relevant GDC presentations hosted on the Box2D website at http://box2d.org/files.

Of course, everyone runs into issues writing code, and physics is an especially difficult topic. If you run into issues with your physics engine, you can always ask for help at the following Gamedev.net forum:

https://www.gamedev.net/forum/20-math-and-physics

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Game Physics Cookbook
Published in: Mar 2017Publisher: PacktISBN-13: 9781787123663

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer