Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Game Physics Cookbook

You're reading from  Game Physics Cookbook

Product type Book
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer

Table of Contents (27) Chapters

Game Physics Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
Acknowledgements
www.PacktPub.com
Customer Feedback
Preface
1. Vectors 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints Advanced Topics Index

Bounding Box in frustum


To test if an Oriented Bounding Box (OBB) or an Axis Aligned Bounding Box (AABB) intersects a frustum, follow the same steps. First we have to be able to classify the box against a plane. A box and a plane can have one of three intersection states:

  • The box is in front of the plane

  • The box is behind the plane

  • The box intersects the plane

Once we are able to classify a box to a plane, we need to loop through every plane of the frustum and classify the box against each plane. If the box is fully behind any of the six planes, there is no intersection. If the box is in front of every plane, it is contained within the frustum. Otherwise, the box intersects the frustum:

Getting ready

In this section, we are going to implement two Classify functions. One to classify an OBB against a plane, and one to classify an AABB against a plane. The Classify functions will have the following return values:

  • If the box is behind the plane, the negative distance is returned

  • If the box is in front...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}