Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Game Physics Cookbook

You're reading from  Game Physics Cookbook

Product type Book
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer

Table of Contents (27) Chapters

Game Physics Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
Acknowledgements
www.PacktPub.com
Customer Feedback
Preface
1. Vectors 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints Advanced Topics Index

Physics System Update


Now that we have a way to generate collision manifolds for colliding objects and a way to apply impulses to rigidbodies, we must make some modifications to the physics system to actually use these features. Most of this work will consist of modifying our physics loop, but we also need to add a few class variables.

As we are applying gravity to objects resting on each other, we might experience sinking. Sinking simply means that objects that should rest on top of each other sink through each other. We can fix this using Linear Projection. To perform linear projection, when a collision has happened, we will move both the objects a little along the collision normal. This slight adjustment to position will fix sinking problems for now.

We will update our physics loop to perform the following steps:

  • Find and store pairs of colliding rigidbodies

  • Accumulate forces acting on the rigidbodies

  • Apply impulses to resolve collisions

  • Update the position of every rigidbody

  • Correct sinking...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}