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Game Physics Cookbook

You're reading from  Game Physics Cookbook

Product type Book
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer

Table of Contents (27) Chapters

Game Physics Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
Acknowledgements
www.PacktPub.com
Customer Feedback
Preface
1. Vectors 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints Advanced Topics Index

Credits

Author

Gabor Szauer

Reviewers

Francesco Sapio

Commissioning Editor

Ashwin Nair

Acquisition Editor

Divya Poojari

Content Development Editor

Onkar Wani

Technical Editor

Rashil Shah

Copy Editors

Safis Editing

Shaila Kusanale

Project Coordinator

Devanshi Doshi

Proofreader

Safis Editing

Indexer

Francy Puthiry

Graphics

Abhinash Sahu

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

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