Reader small image

You're reading from  Game Physics Cookbook

Product typeBook
Published inMar 2017
Reading LevelIntermediate
PublisherPackt
ISBN-139781787123663
Edition1st Edition
Languages
Tools
Concepts
Right arrow
Author (1)
Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

Right arrow

Books


In general, books on modern game physics are hard to find. The technology and methods that are considered modern are constantly changing and evolving. This makes writing books for cutting edge physics simulation challenging. I want to provide a list of useful books that might cover additional topics. I will not provide a review of each book.

Most of these books cover overlapping topics. The basics of an impulse-based physics engine are the same; because of this, the books tend to cover similar topics. However, each of these books provides some unique details or algorithm that makes the book worth owning:

  • Physics Modeling for Game Programmers

    • Conger, D. (2004). Physics modeling for game programmers. Boston, MA: Thomson/Premier.

    • By David Cogner, ISBN-13: 978-1592000937

  • Physics for Game Developers

    • Bourg, D. M., & Bywalec, B. (2013). Physics for game developers. Sebastopol, CA: O'Reilly Media.

    • By David M Bourg and Bryan Bywalec, ISBN-13: 978-1449392512

  • Game Physics Engine Development

    • Millington, I. (2010). Game physics engine development: how to build a robust commercial-grade physics engine for your game. Burlington, MA: Morgan Kaufmann.

    • By Ian Millington, ISBN-13: 978-0123819765

  • Game Physics

    • Eberly, D. H. (2010). Game physics. Burlington, MA: Morgan Kaufmann/Elsevier.

    • By David H. Eberly, ISBN-13: 978-0123749031

  • Real-Time Collision Detection

    • Ericson, C. (2004). Real-time collision detection. San Francisco, CA: Elsevier.

    • By Christer Ericson, ISBN-13: 978-1558607323

  • Game Physics: A Practical Introduction

    • By Ben Kenwright, ISBN-13: 978-1471033971

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Physics Cookbook
Published in: Mar 2017Publisher: PacktISBN-13: 9781787123663

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer