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Game Physics Cookbook

You're reading from  Game Physics Cookbook

Product type Book
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer

Table of Contents (27) Chapters

Game Physics Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
Acknowledgements
www.PacktPub.com
Customer Feedback
Preface
1. Vectors 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints Advanced Topics Index

Determinant of a 2x2 matrix


Determinants are useful for solving systems of linear equations; however, in the context of a 3D physics engine, we use them almost exclusively to find the inverse of a matrix. The determinant of a matrix M is a scalar value, it's denoted as .The determinant of a matrix is the same as the determinant of its transpose .

We can use a shortcut to find the determinant of a 2 X 2 matrix; subtract the product of the diagonals. This is actually the manually expanded form of Laplace Expansion; we will cover the proper formula in detail later:

One interesting property of determinants is that the determinant of the inverse of a matrix is the same as the inverse determinant of that matrix:

Finding the determinant of a 2 X 2 matrix is fairly straightforward, as we have already expanded the formula. We're just going to implement this in code.

How to do it…

Follow these steps to implement a function which returns the determinant of a 2 X 2 matrix:

  1. Add the declaration for the determinant...

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