Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Game Physics Cookbook

You're reading from  Game Physics Cookbook

Product type Book
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer

Table of Contents (27) Chapters

Game Physics Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
Acknowledgements
www.PacktPub.com
Customer Feedback
Preface
1. Vectors 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints Advanced Topics Index

Mesh operations


It's time to implement intersection tests for the mesh object. We want to test the mesh for intersection against all of the primitive shapes we have implemented. The only shapes that we will not test for intersection are points and other meshes.

Getting ready

We are about to implement seven new functions. These functions test for intersection between a mesh and a number of primitives. We will not be performing a mesh to mesh intersection test because it would require looping through the triangle list of each mesh in a nested fashion. This nested loop would become very expensive.

Because most of the functions we are about to implement look the exact same, I will list the full source of MeshRay and MeshAABB here. MeshAABB will contain comments for copy/paste instructions to the rest of the functions being implemented.

How to do it…

Follow these steps to implement intersection tests against meshes:

  1. Declare all mesh operations in Geometry3D.h:

    float MeshRay(const Mesh& mesh, const...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}