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You're reading from  Game Physics Cookbook

Product typeBook
Published inMar 2017
Reading LevelIntermediate
PublisherPackt
ISBN-139781787123663
Edition1st Edition
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Gabor Szauer
Gabor Szauer
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Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

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Physics system


It is finally time to start implementing a basic Physics Engine. By the end of this chapter we will have particles flying around the screen in a physically realistic way. Before we start implementing our physics simulation, let's take a minute to discuss what we will be simulating, the rigidbody.

A rigidbody is an object that does not change its shape, the object is rigid. Think about dropping a ball filled with air on the ground. At the point of impact the ball would squash, and then it would stretch as it bounces back up. This ball is not rigid; it changes shape (but not volume), which allows it to bounce. Now imagine a ball of solid steel being dropped. It would not change in shape or volume, but it would not bounce either.

Our object can bounce around because we can model the math behind what it would be like if they bounced, but really they will be rigid. Our simulated objects will never change shape as a result of a physical reaction.

A scene can have hundreds of thousands...

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Game Physics Cookbook
Published in: Mar 2017Publisher: PacktISBN-13: 9781787123663

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer