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You're reading from  Game Physics Cookbook

Product typeBook
Published inMar 2017
Reading LevelIntermediate
PublisherPackt
ISBN-139781787123663
Edition1st Edition
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Author (1)
Gabor Szauer
Gabor Szauer
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Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

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Point


A point in 3D is very similar to a point in 2D. The 3D point adds a new Z component:

Like the 2D point, the 3D point can also be expressed by a vector. The point is where the vector points to.

Getting ready

We are going to create a new header file for 3D geometry, Geometry3D.h. All future 3D geometry will be added to this file. Because a 3D point has the same definition as a 3D vector, we're not creating a point struct. Instead we are going to re-declare the vec3 struct as a point using the typedef keyword.

How to do it…

Follow these steps to redefine a 3D vector as a 3D point:

  1. Create a new C++ header file, call this file Geometry3D.h.

  2. Add the basic header guards to the file and include vectors.h and matrices.h:

    #ifndef _H_GEOMETRY_3D_
    #define _H_GEOMETRY_3D_
    
    #include "vectors.h"
    #include "matrices.h"
    
    #endif
  3. Because a Point has the same definition as a 3D vector, we are not going to make a new Point structure. Instead, we will re-define vec3 as Point using a typedef:

    typedef vec3 Point;

How...

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Game Physics Cookbook
Published in: Mar 2017Publisher: PacktISBN-13: 9781787123663

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer