Reader small image

You're reading from  Game Physics Cookbook

Product typeBook
Published inMar 2017
Reading LevelIntermediate
PublisherPackt
ISBN-139781787123663
Edition1st Edition
Languages
Tools
Concepts
Right arrow
Author (1)
Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

Right arrow

Matrix definition


A matrix is a grid of numbers, represented by a bold capital letter. The number of rows in a matrix is represented by i; the number of columns is represented by j.

For example, in a 3 X 2 matrix, i would be 3 and j would be 2. This 3 X 2 matrix looks like this:

Matrices can be of any dimension; in video games, we tend to use 2 X 2, 3 X 3, and 4 X 4 matrices. If a matrix has the same number of rows and columns, it is called a square matrix. In this book, we're going to be working mostly with square matrices.

Individual elements of the matrix are indexed with subscripts. For example, refers to the element in row 1, column 2 of the matrix M.

Getting ready

We are going to implement a 2 X 2, 3 X 3, and 4 X 4 matrix. Internally, each matrix will be represented as a linear array of memory. Much like vectors, we will use an anonymous union to support a variety of access patterns. Pay attention to how the indexing operator is overridden, matrix indices in code start at 0, not 1. This...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Physics Cookbook
Published in: Mar 2017Publisher: PacktISBN-13: 9781787123663

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer