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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Understanding the readiness of models

In Chapter 1, Creating Low-Poly Models, we started with primitive objects and altered their vertices, faces, and edges. During that process, we were concerned with how the model would look. As corny as it may sound, looks might be misleading sometimes. To be animated correctly, a model has to respect certain conventions other than how it looks. In other words, you’ve got to be sure whether your model is ready.

Topology and rigging

The readiness level of a model could be defined by the term topology, which sounds a bit technical. In layman’s terms, it’s the distribution and arrangement of the vertices, edges, and faces of a model that altogether mark how optimized the model is for animation.

Not all topologies are created equal. There are bad and good topologies. Let’s look at Figure 5.1 to get a better idea about what we mean by topology or distribution, particularly as being bad or good.

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz