Reader small image

You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
Right arrow
Author (1)
Kumsal Obuz
Kumsal Obuz
author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz

Right arrow

Creating textures procedurally

The word “procedural” has been used a lot in recent years, especially in the video game industry, to describe different things. Although one might say everything we have done so far is following a certain procedure, the word means something else in our context. When we imported the texture file in the preceding section, it was already designed for us. In other terms, it was a static file. The word “procedural,” on the other hand, is a fancy word that means dynamic.

In a dynamic or procedural texturing workflow, the goal is to expose certain parameters of the texture so that the texture can be changed on the fly, instead of going back to a graphic editing application. Since it’s all dynamic, you won’t have to import graphic files, and you’ll be able to change aspects of the final texture. For example, if the six-sided die was using a procedural texture, it’d be like changing the color and/or the...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz