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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Deciding on looping or not

A loop, in literal terms, is a continuous motion or structure in which if you pick a random spot, you could come back to it by traveling all the way through. In aural terms, this is similar, but we don’t start anywhere; we usually start playing a sound file, but the player restarts the track once it reaches the end.

This definition is classic, and not that insightful, so let’s do a better job by discussing it in various contexts inside Godot or any game projects. So, you can make informed decisions in your projects since it’s situation-specific. We’ll do this by presenting different use cases:

  • Background music: This is the most typical case where a music piece plays in the background while the game is running. The composer creates this kind of piece with the intention that once played back to back, there will be no abrupt end. The sound at the end of the file will seamlessly match the beginning. Sure, if you pay attention...
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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz