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Game Development with Blender and Godot

You're reading from  Game Development with Blender and Godot

Product type Book
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Pages 330 pages
Edition 1st Edition
Author (1):
Kumsal Obuz Kumsal Obuz
Profile icon Kumsal Obuz

Table of Contents (20) Chapters

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Further reading

Blender’s official documentation provides a detailed enough explanation of how different shaders and their properties work. The following URL lists many shaders you can investigate: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/.

Sometimes, seeing more examples may help you in your creation process. BlenderKit is a useful Blender add-on that you can use to access a whole bunch of materials and a lot more, such as models and scenes. Visit https://www.blenderkit.com/ to read the installation instructions.

Since this book is about game development, we are only covering the basics of Blender in the context of helping us build a game with low-poly models. This means we are also limiting the level of detail that’s employed while creating materials for the game. However, many professionals use Blender for different reasons, such as to create marketing material, product visualization, animation, and more. So, should you want to dig...

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