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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz

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Exporting your game

So, you have a game. What now? You can keep running the game in the editor, as you’ve been doing all along. At some point, though, you’ll most likely want to show it to your friends and family or even deploy it somewhere public for everybody to look at it. This section will teach you how to export your game so that you can share your creation with the rest of the world.

Although we’ll only cover how to do it for Windows, Godot Engine is also capable of exporting your game to the following platforms:

  • Android
  • iOS
  • HTML
  • Linux
  • macOS
  • Universal Windows Platform (UWP)

Although exporting is usually a simple process, it would be wise to check the documentation since updates that platforms receive sometimes change the steps you must take. You can find the most comprehensive list of instructions here: https://docs.godotengine.org/en/3.4/tutorials/export/.

What about consoles?

Consoles are not part of the aforementioned...

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz