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Game Development with Blender and Godot

You're reading from  Game Development with Blender and Godot

Product type Book
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Pages 330 pages
Edition 1st Edition
Author (1):
Kumsal Obuz Kumsal Obuz
Profile icon Kumsal Obuz

Table of Contents (20) Chapters

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Building simple animations in Godot

Back in Chapter 5, Setting Up Animation and Rigging, we discussed variances between Blender and Godot Engine for animation needs. In summary, we claimed that you’d be better off with Blender for animating anything more complex than bouncing balls and simple rotating objects. To drive the point home, we rigged and animated a snake model. Similarly, we have been using a humanoid character, Clara, done in Blender as well.

However, there comes a time when it might be suitable to animate some of the models in the game engine. The topic we have at hand is the opening animation of the arched door Clara is standing in front of. If you prefer so, you could still open the model in Blender, implement the necessary steps that represent the opening of the door, and reimport your work in Godot. It’ll be no different than any other imported model that came with its animation.

For such a simple task, it’s a bit of an overkill, though...

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