Reader small image

You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
Right arrow
Author (1)
Kumsal Obuz
Kumsal Obuz
author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz

Right arrow

Summary

This chapter finally covered the long-due camera topic we’ve been waiting to tackle since Chapter 4, Adjusting Cameras and Lights. You now have multiple options to choose from, from a simple Camera type to an InterpolatedCamera type that follows a target. Should you want to get fancy and dip your toes in VR, you also have ARVRCamera at your disposal.

As you now had a proper camera showing you the game world as opposed to seeing things within the editor, it was the right time to investigate how to interact with the world itself. To that end, we presented raycasting as a possible solution but quickly dismissed it in favor of using collision detection, which provides more flexibility and precision. We used this technique to detect a click on a specific game object: a parchment. During this effort, you used signals as a way of interpreting the player’s click as a trigger to turn on the note.

Next, you looked into creating a simple game character and moving it...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz