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Game Development with Blender and Godot

You're reading from  Game Development with Blender and Godot

Product type Book
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Pages 330 pages
Edition 1st Edition
Author (1):
Kumsal Obuz Kumsal Obuz
Profile icon Kumsal Obuz

Table of Contents (20) Chapters

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Getting animations ready for Godot

Creating separate Blender files for different animations would be extremely unwieldy. If only we had a way to store multiple animations in the same file. Luckily, there is. We need to use a new interface called Action Editor for that. Let’s see how we can use it to create another action for the snake.

There is a dropdown in the top-left corner of the Dope Sheet panel. Although that whole panel could be considered as the Dope Sheet panel, we have been using its default view. This is similar to how 3D Viewport works. When we were switching between Object Mode and Edit Mode, we were still working in the same 3D Viewport panel but in one of its specialized views. In other words, these dropdowns customize the panel you are in. To switch the Dope Sheet panel to its Action Editor view, perform the following steps:

  1. Expand the dropdown that shows Dope Sheet.
  2. Select Action Editor in the options.

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