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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Further reading

As promised, we want to share with you a few words on the artistic aspects of sound management. Sometimes, a piece of music will have a high tempo. It means it’ll have a higher value of beats per minute (BPM). Depending on the game or the level you are building, you might want to select or create your music with the most appropriate BPM value to convey the best emotions.

There are also situations where gameplay will ask for a mix between a higher and lower tempo. This is common in role-playing or action games where players would like to feel they are under tension when they get involved in a sticky situation. For example, it would absolutely break the immersion if your burly, gun-toting player character is hiding behind a cover under heavy enemy fire when classic or chillout music is playing in the background. Likewise, when all is supposed to look calm between two action zones, if the game is playing a piece of high-tempo music, you will needlessly stress...

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz