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Game Development with Blender and Godot

You're reading from  Game Development with Blender and Godot

Product type Book
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Pages 330 pages
Edition 1st Edition
Author (1):
Kumsal Obuz Kumsal Obuz
Profile icon Kumsal Obuz

Table of Contents (20) Chapters

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Laying models on a grid

The main difference between placing objects such as candles, pots, and barrels, short props, and floor and wall pieces is that you can distribute the former objects willy-nilly. They don’t have to follow a pattern, whereas the floor and wall pieces must snap to each other. This kind of structure is also referred to as a grid.

To speed things up, we even chose to duplicate an existing piece instead of instancing a fresh one because when you create a new instance, it’d start at the scene origin, and you’d have to move this new piece near your current area. You can even select multiple tiles in a row, duplicate them, and snap these next to the old batch. Despite all these shortcuts, since all this sounds formulaic, perhaps there should be a better tool. GridMap to the rescue!

If you have used Godot for 2D, you may already be familiar with the TileMap node. GridMap is the same except it works in 3D. Thus, whereas TileMap will let you...

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