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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz

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Detecting user input

Mouse events are one of the many types of user input you can detect in a video game. Other most common types are keyboard or game controller events, which won’t be covered in this book. Still, the principles in detecting what the mouse is doing are similar to how you can treat other types of events. The reason why we are focusing more on mouse events is that there is an extra layer of complexity you’ve got to deal with, which is what this section will be about. Let’s dive right in.

In a conventional desktop application such as text- or video-editing software, the interface is usually populated with a lot of buttons, menus, and likewise. The natural behavior you’d expect from the users of such software is to click these designated spots, which is something the creators of the application anticipate and prepare for you. How would you go about this in a 3D game, though?

See, when you click anywhere on your screen, you are essentially...

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz