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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Summary

We started this chapter by debating what UIs are. We did this via a brief philosophical and theoretical explanation.

Assuming your games will require UIs, we investigated a practical use case such as constructing a note left by Clara’s uncle. This work necessitated us to work with multiple Control nodes – that is, the Button, Panel, and Label nodes.

During this effort, not only did we employ the components we needed, but we also styled them to match a specific artistic style.

For the sake of not repeating ourselves and taking the styling to the next level, we presented how using themes might be a time saver. To that end, we showed you how to utilize UI kits you could find online by assigning these kits’ individually exported graphics assets to the properties of Control nodes.

UIs are, in a way, a tool for the player to interact with the game. That being said, in the next chapter, we’ll discover a more direct way to interact with the...

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz