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You're reading from  Game Development with Blender and Godot

Product typeBook
Published inSep 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801816021
Edition1st Edition
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Author (1)
Kumsal Obuz
Kumsal Obuz
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Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Enabling and adjusting shadows

In some situations, such as in stage arts, engineers work hard to illuminate parts of a stage with lights by casting their beams from so many angles that shadows can be eliminated. That’s an extreme case. Normally, a shadow is something that occurs naturally when there is a nearby light source.

Despite this natural phenomenon, simulating shadows doesn’t automatically happen in computer simulations just because there is a light object. The GPU has to know where the light is coming from and how strong it is. So, it can create an area, starting from the base of the object the light is turned to, and stretch this area out gradually in the opposite direction to the light by blending it into the surface the object is standing on. This is approximately how shadows are calculated and simulated by computers.

In Godot Engine, a light source is responsible for its own shadow. This means the shadow settings are part of a light object, but since...

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Game Development with Blender and Godot
Published in: Sep 2022Publisher: PacktISBN-13: 9781801816021

Author (1)

author image
Kumsal Obuz

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
Read more about Kumsal Obuz