Transforming an object through scaling and coloring
In this recipe, we’ll take things further, transforming the object with some scaling, adding simple colors with Vertex Coloring, and then texturing faces with an image-based material.
Figure 7.12: The swimming-pool-topped pyramid object we’ll create in this recipe
Getting ready
This recipe continues from the previous one. So keep working on that one, or make a copy and work on that copy.
How to do it...
To transform an object through scaling and coloring, follow these steps:
- In the ProBuilder tools panel, display the Vertex Colors Editor panel by clicking the Vertex Colors icon/button.
- Select the top face of your Cube object, and click the Apply button next to the yellow vertex color. Your object should now have a yellow top face.
Figure 7.13: Setting the color of a face using Vertex Colors