Reader small image

You're reading from  Python Scripting in Blender

Product typeBook
Published inJun 2023
PublisherPackt
ISBN-139781803234229
Edition1st Edition
Right arrow
Author (1)
Paolo Acampora
Paolo Acampora
author image
Paolo Acampora

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora

Right arrow

Technical requirements

We will use Blender and Visual Studio Code in this chapter. The examples created in this chapter can be found at https://github.com/PacktPublishing/Python-Scripting-in-Blender/tree/main/ch5.

The example files include 2D images to be used as icons. Optionally, any 2D software can be used to create custom .png images, and you can use them instead.

To implement our interface, we will have to learn how Blender is structured. Let’s begin our journey into graphical interfaces with a deep dive into the Blender screen.

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Python Scripting in Blender
Published in: Jun 2023Publisher: PacktISBN-13: 9781803234229

Author (1)

author image
Paolo Acampora

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora