Technical requirements
We will use Blender and Visual Studio Code in this chapter. The examples created in this chapter can be found at https://github.com/PacktPublishing/Python-Scripting-in-Blender/tree/main/ch8.
Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora
We will use Blender and Visual Studio Code in this chapter. The examples created in this chapter can be found at https://github.com/PacktPublishing/Python-Scripting-in-Blender/tree/main/ch8.
Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora