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You're reading from  Python Scripting in Blender

Product typeBook
Published inJun 2023
PublisherPackt
ISBN-139781803234229
Edition1st Edition
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Author (1)
Paolo Acampora
Paolo Acampora
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Paolo Acampora

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora

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Summary

In this chapter, we learned how to use Vector, Quaternion, and Matrix entities to our advantage, not to mention the different rotation modes. That gives us the elements for understanding and mastering the transformations in space and moving the objects in the scene.

We also learned how to create constraints in Python, which is very important in all set-up scripts.

Lastly, we learned how our operators can get user input and display their parameters inside the Blender user interface during their execution.

In Chapter 5, we will learn how to code our own panels for the graphic interface and make its options aware of the context.

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Python Scripting in Blender
Published in: Jun 2023Publisher: PacktISBN-13: 9781803234229

Author (1)

author image
Paolo Acampora

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.
Read more about Paolo Acampora