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Python Scripting in Blender

You're reading from  Python Scripting in Blender

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Pages 360 pages
Edition 1st Edition
Languages
Author (1):
Paolo Acampora Paolo Acampora
Profile icon Paolo Acampora

Table of Contents (19) Chapters

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Creating drivers

The procedure for creating drivers is very similar to the one for creating animations. While the animation time is the only input of animation curves, drivers can depend on one or more of the following:

  • The result of Python expressions
  • Any property that can be animated
  • The transform channels of objects
  • The difference in rotations between objects
  • The distance between objects

When we create a driver, we must specify at least one input. In this section, we will learn how to set up a simple wheel by creating new drivers with the user interface.

Creating quick drivers via the right-click menu

There are a few shortcuts for creating drivers quickly.

Let’s take a look at an example to understand these shortcuts. Suppose that, to animate a wheel, we want an object’s Location Y to drive its Rotation X channel. We can set this up for Blender’s default cube:

  1. Open Blender or go back to the default scene via File...
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