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Python Scripting in Blender

You're reading from  Python Scripting in Blender

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Pages 360 pages
Edition 1st Edition
Languages
Author (1):
Paolo Acampora Paolo Acampora
Profile icon Paolo Acampora

Table of Contents (19) Chapters

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Accessing Blender modules

Blender’s additional modules are available throughout the application and can be used via the standard import statement. They are available in the Python console, the Text Editor, and generally in the scripts that are installed in the Blender system and user paths.

Some modules are very specific; for instance, the freestyle module handles the settings of the freestyle stylized rendering and cannot be used for any other purpose. Others, such as mathutils, come into play whenever numbers are concerned.

Finally, the bpy module and its submodules play a bigger role in Blender scripts, as they grant access to objects and data.

In this section, we will have a closer look at bpy, how it is already present in the console, and how we can use it in our scripts. We will also learn where to find more information about the API and its elements.

The bpy module

In Chapter 1, we copied the lines from the console using Console->Copy from the Python...

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