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Python Scripting in Blender

You're reading from  Python Scripting in Blender

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Pages 360 pages
Edition 1st Edition
Languages
Author (1):
Paolo Acampora Paolo Acampora
Profile icon Paolo Acampora

Table of Contents (19) Chapters

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Writing the “PunchClock” add-on

Some tools can require the current date and time from the operating system clock. In Python, we can use the datetime module to get them in our scripts, generally for versioning or logging purposes. There are no Blender properties designed specifically for time units, but an hour and a minute can be stored as two separate integer properties of an operator.

We know how to use the default argument to declare the initial value of a property, but what if that value is not always the same? For example, the current hour and minute change during the day, but default only sets static values.

But since invoke is executed before all the other methods, we can set our default values programmatically in there.

To demonstrate that, we will create an add-on to create a time format text in the current scene. By default, the text displays the current time of the day, but the user can change that.

Creating the add-on script

Let’s create...

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