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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Author (1)
Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Setting up our scene

Let's get started by setting up our scene:

  1. First, we add a plane as a floor.
  2. Let's create a few walls to block the line of sight from our AI character to the enemy. We make these out of short—but wide—cubes that we group under an empty GameObject called Obstacles.
  3. Finally, we add a directional light to see what is going on in our scene.

We represent the player with a tank, similar to what we used earlier, and we represent the NPCs with simple cubes. We also have a Target object to show us where the tank is moving in our scene. Our Scene hierarchy should look similar to the following screenshot:

Figure 4.1 – The setup of the example's Hierarchy

Now, let's position the tank, AI character, and walls randomly in our scene. First, make sure to increase the size of the plane to something that looks good. Fortunately, in this demo, all the objects are locked on the plane, and there...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa