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Unity Artificial Intelligence Programming - Fifth Edition

You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product type Book
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Pages 308 pages
Edition 5th Edition
Languages
Author (1):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa

Table of Contents (17) Chapters

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Summary

In this chapter, we barely scratched the surface of PCG. First, we started with a simple algorithm to create randomized goblin biographies. Then, we unleashed the power of CA to develop an intricate cave system and discovered two techniques to render abstract grids in 3D maps.

However, as I said, this is just the beginning. PCG represents a massive class of algorithms blending the boundary between programming and art. PCG alone is a programming field worth exploring, and this short chapter's goal was to give you just a tiny taste of it.

Now, though, we have no more time for PCG. It is time to move on to machine learning in the next chapter.

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