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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Introducing randomness in Unity

Game designers and developers use randomness in game AI to make a game and its characters more realistic by altering the outcomes of characters' decisions.

Let's take an example of a typical soccer game. One of the rules of a soccer game is to award a direct free kick to a team if one opposing team player commits a foul while trying to retake control of the ball. However, instead of giving a free kick whenever that foul happens, the game developer can apply a probability to reward only 98% of all the fouls with a direct free kick.

After all, in reality, referees make mistakes sometimes. As a result of this simple change, the player usually gets a direct free kick as expected. Still, when that remaining two percent happens, the game provides more emotional feedback to both teams (assuming that you are playing against another human, one player will be happy while the other will complain with the virtual referee).

Of course, randomness...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa