Reader small image

You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
Languages
Tools
Right arrow
Author (1)
Dr. Davide Aversa
Dr. Davide Aversa
author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

Right arrow

Exploring more examples of probability in games

In this section, we will explore some of the most common applications of probability and randomness in video games.

Character personalities

Probability and randomness are not only about dice. We can also use a probability distribution to specify an in-game character's specialties. For example, let's pretend we designed a game proposal for a population management game for the local government. We need to address and simulate issues such as taxation versus global talent attraction, and immigration versus social cohesion. We have three types of characters in our proposal – namely, workers, scientists, and professionals. Their efficiencies in performing their particular tasks are defined in the following table:

Figure 3.6 – The efficiency of every character in performing each task

Let's take a look at how we can implement this scenario. Let's say the player needs to build new...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa