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Unity Artificial Intelligence Programming - Fifth Edition

You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product type Book
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Pages 308 pages
Edition 5th Edition
Languages
Author (1):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa

Table of Contents (17) Chapters

Preface Part 1:Basic AI
Chapter 1: Introduction to AI Chapter 2: Finite State Machines Chapter 3: Randomness and Probability Chapter 4: Implementing Sensors Part 2:Movement and Navigation
Chapter 5: Flocking Chapter 6: Path Following and Steering Behaviors Chapter 7: A* Pathfinding Chapter 8: Navigation Mesh Part 3:Advanced AI
Chapter 9: Behavior Trees Chapter 10: Procedural Content Generation Chapter 11: Machine Learning in Unity Chapter 12: Putting It All Together Other Books You May Enjoy

Adding automated navigation

The first step is to modify the level to support automated navigation. In the original game, the players control all the moving objects (the tanks), so pathfinding is unnecessary. Now that we want to add AI, we need to have a world representation through which the AI can move. Luckily, this process is straightforward, thanks to NavMeshes.

Creating the NavMesh

To do this, perform the following steps:

  1. Open the Navigation window (Window | AI | Navigation) and look at the NavMesh generation parameters. In this case, NavMesh generation is relatively easy: we are only interested in moving around on the ground surface plane, so there are no jumps, no links, and no slopes we need to care of.
  2. The only adjustment to the default NavMesh parameters we need to make is for the baking agent size (that is, the measures of the virtual agent used by Unity to verify whether a location is large enough to allow the Agent to pass).
  3. The tanks used in the...
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