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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Implementing a BT in Unity with Behavior Bricks

Behavior Bricks is a robust but free BT implementation for Unity developed by the Complutense University of Madrid in Spain. Using Behavior Bricks, you can start using BTs in your projects without implementing BTs from scratch. It also has a visual editor where you can drop and connect nodes without any additional code.

Follow these steps to install Behavior Bricks:

  1. We need to go to the Unity Asset Store by going on the website https://assetstore.unity.com/.
  2. Search for Behavior Bricks.
  3. Click on Add to My Assets. Once it's done, we can import it into our project.

Figure 9.3 – Behavior Bricks Asset Store main page

  1. Go to Package Manager (Window | Package Manager).
  2. Go to My Assets.

Figure 9.4 – The Package Manager window

  1. Import the Behavior Bricks package by clicking on the Import button.

Figure 9.5 –...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa