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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Author (1)
Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Creating a slot machine

In this demo, we will design and implement a slot machine game with 10 symbols and 3 reels. To make it simple, we'll use the numbers from zero to nine as our symbols. Many slot machines use fruit and other simple shapes, such as bells, stars, and letters. Some other slot machines use a specific theme based on popular movies or TV franchises. Since there are 10 symbols and 3 reels, that's a total of 1,000 (10^3) possible combinations.

A random slot machine

This random slot machine demo is similar to our previous dice example. This time, we are going to generate three random numbers for three reels. The only payout will be when we get three of the same symbols on the pay line. To make it simpler, we'll only have one line to play against in this demo. If the player wins, the game will return 500 times the bet amount.

We'll set up our scene with all our UI elements: three texts for the reels, another text element for the YOU WIN or YOU...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa