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Unity Artificial Intelligence Programming - Fifth Edition

You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product type Book
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Pages 308 pages
Edition 5th Edition
Languages
Author (1):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa

Table of Contents (17) Chapters

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Summary

In this chapter, we barely scratched the surface of machine learning and how to use it for training Unity agents. We learned how to install Unity's official ML-Agents Toolkit, set up a learning environment, and trained the model. However, this is just a basic introduction to the ML-Agents Toolkit, and many unexplored directions are waiting for you. I encourage you to look at the ML-Agents official repository; it includes many interesting demo projects.

In the next chapter, we will wrap everything up by developing an AI agent into a more complex game demo.

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