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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Testing the learning environment

Before we start learning, we want to test the environment by controlling the Agents with manual input. It is very useful to debug the learning environment without wasting hours of the training process.

Fortunately, the ML-Agents Toolkit makes it very handy to control an agent with live input. We only need two steps:

  1. We add the Heuristic method to the SphereAgent component. This function allows us to manually specify the values of the ActionBuffer objects. In our case, we want to add the two continuous actions to the input axes of the controller:
        public override void Heuristic(
          in ActionBuffers actionsOut) {
            var continuousActionsOut = 
              actionsOut.ContinuousActions;
            continuousActionsOut[0] = 
          ...
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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa