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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Summary

In this chapter, we applied some of the AI techniques that we learned previously to our simple tanks combat game. Then, of course, we'd be able to use some more techniques in a larger game scope. Still, in this short chapter, we reused the simple FSM framework that we built in Chapter 2, Finite State Machines, as well as Unity's built-in navigation meshes capabilities.

This example project is a perfect starting point for exploring the AI techniques introduced in this book. You can implement many more improvements to the AI of this demo, and I encourage you to play with it a bit more. There are several pieces of low-hanging fruit, so here are my suggestions:

As a first exercise, you can increase the number of states, for instance, by adding a Chasing state in which the tank will actively look for the player. This structure is like the Attack state, but with a bigger radius. Then, as a more significant step, try to replace the FSM with a Behavior tree. The Behavior...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa