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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa

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Using the ML-Agents Toolkit – a basic example

Now that everything is installed, we can start using the ML-Agents Toolkit. First, let's explain the basic architecture of an ML-Agents scene.

An ML-Agents scene is called a learning environment. The learning environment is a standard Unity scene and contains two main elements:

  • The agent: Obviously, the Agent is the central object in the ML-Agents Toolkit. An agent is an object that performs an action, receives information from the environment, and can receive rewards for actions. To create an Agent, you need to subclass the Agent class and write the behavior for the agent. For instance, if the Agent is a car, we need to write how the car is controlled by the input and how we can reward and penalize the car (for example, we can reward the vehicle for going above a certain speed and punish it when it goes off-road). A learning environment can have as many agents as you like.
  • The academy: This component is a singleton...
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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa