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You're reading from  Unity Artificial Intelligence Programming - Fifth Edition

Product typeBook
Published inMar 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781803238531
Edition5th Edition
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Dr. Davide Aversa
Dr. Davide Aversa
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Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
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Generating random maps and caves

Another widespread application of PCG is the generation of maps and dungeons. For example, in the roguelike genre (a type of game that takes its name from the 1980s game Rogue), players face a randomly generated dungeon every time they start a game. Likewise, in Minecraft, players begin the game by generating a random world to explore and in which they need to survive. The examples are numerous – too many to be listed here.

There are significant numbers of algorithms to create game worlds. Some use fractal noise to generate random heightmaps. Some others create dungeon-like structures by creating random rooms and connecting them with corridors. Others build maps by randomly arranging manually premade rooms into a myriad of different combinations like in a puzzle (if you have ever played the tabletop game Carcassonne, you know what I am talking about).

This demo will explore a simple technique well suited for the generation of caves or natural...

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Unity Artificial Intelligence Programming - Fifth Edition
Published in: Mar 2022Publisher: PacktISBN-13: 9781803238531

Author (1)

author image
Dr. Davide Aversa

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.
Read more about Dr. Davide Aversa