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You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
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Marco Secchi
Marco Secchi
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Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi

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Introducing authority

As we mentioned in Chapter 2, Understanding Networking Basics, the term authority refers to which instance of the game has the final say over certain aspects of the game state. In an Unreal Engine multiplayer environment, the server is authoritative over the game state: this means that the server makes the final decisions about things such as player movement, damage calculation, and other game mechanics.

When a client requests to perform an action that affects the game state, it sends a message to the server requesting permission to perform that action. The server then determines whether the action is valid and, if so, updates the game state accordingly. Once the server has updated the game state, it sends a message to all clients to inform them of the updated state.

In Unreal Engine, Actors can be either locally or remotely controlled, and the concept of authority is important in determining which controls are valid. Actors that are locally controlled have...

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Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi