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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Starting your Unreal multiplayer project

In this section, you are finally going to start developing the multiplayer project (I know you are eager to begin it!). You’ll be creating an Unreal C++ blank project and adding the already packaged assets I will provide you. Then, you’ll be creating the GF classes needed to manage a multiplayer session. So, let’s get started.

Creating your project file

Let’s start by creating a blank project:

  1. Open the Epic Games Launcher and launch the Unreal Editor.
  2. From the Games section, select the Blank template.
  3. In Project Defaults, select C++ as the project type.
  4. Make sure the Starter Content field is unselected as you won’t be using it.
  5. Give the project a meaningful name (for example, UnrealShadows_LOTL).
  6. Click the Create button.
  7. Once the UE project has been created, get the UnrealShadows-StarterContent.zip file you downloaded at the beginning of this chapter and unzip it in your...
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