Reader small image

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
Right arrow
Author (1)
Marco Secchi
Marco Secchi
author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi

Right arrow

Using the Network Profiler

Unreal Engine’s Network Profiler is a powerful standalone tool capable of analyzing and optimizing the performance of multiplayer game networks. A Profiler session will give you detailed insights into connection speeds, latency times, and other important metrics that can be used to identify potential issues or areas of improvement. By leveraging this information, you will be able to get optimal network performance and achieve a nicer user experience. In this section, I will guide you through the main features of this tool.

As stated previously, the Network Profiler is a standalone application that can be found in your Unreal Engine executable folder. Depending on your engine installation, the location path may vary, but it is usually located at [Your PC]/Programs Files/Epic Games/UE_5.1/Engine/Binaries/DotNET/NetworkProfiler.exe.

The Network Profiler application is shown in Figure 11.13:

Figure 11.13 – The Network Profiler application

Figure 11.13 – The Network...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi