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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Summary

In this chapter, I talked about a really important topic in game programming – making sure that your game works properly and fixing any issues that come up. In earlier chapters, we covered some tools for finding and fixing problems in Unreal Engine, but now, I’ve given you some even stronger and more helpful tools that you can use to make your game development even better. First of all, you learned how to configure Multiplayer Options from Editor Preferences, after which you created a log category to properly set custom messages when debugging. You were then presented with how to emulate a real multiplayer environment on a single PC by testing network issues such as packet loss or low bandwidth.

Next, I presented the Network Profiler, a standalone piece of software that will let you read and analyze a multiplayer session to help you find possible issues and bottlenecks in your code.

Lastly, I gave you some advice on how to improve your project even more...

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