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You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
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Author (1)
Marco Secchi
Marco Secchi
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Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
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Getting started with the EOS SDK

The EOS SDK is a tool that’s independent of any particular game engine, providing developers access to several cross-platform services that can be integrated into their games. Depending on the game engine being utilized, the level of integration options available to incorporate the EOS SDK into the game will vary. Nonetheless, the method of integration is at the discretion of the development team, and they may even use a combination of integration options.

In order to start using the EOS SDK you will have to:

  • Download it from the Developer Portal
  • Integrate it into your game

In this section, I will give you a brief walkthrough on how to get the SDK and to understand the basic concepts on how to integrate it in your project.

Downloading the EOS SDK

To download the SDK, go to your Developer Portal Dashboard page and click the SDK & Release Notes button, as shown in Figure 15.14:

Figure 15.14 – The download SDK button

Figure 15...

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Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi