Reader small image

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
Right arrow
Author (1)
Marco Secchi
Marco Secchi
author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi

Right arrow

Summary

In this final chapter of the book, I have presented you to the Developer Portal and the EOS platform. You accessed the Developer Portal in order to create your own Product and to connect it with any kind of application or game. You have also seen how the basic structure of an EOS application is made and initialized with some basic and default settings.

Finally, you have learned that you can integrate these services with any development platform, including Unreal Engine; this can be achieved by using the official – but, at the moment, incomplete – plugin, you can use a third-party integration system, or you can even write your own code so that you will focus on what you really need.

As you guessed, there’s a lot more on this and you have just started scratching the surface of this environment. My final advice is to try the services and explore all the interfaces offered by the SDK. Experiment by writing your own code and – if you feel courageous...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi