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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

What is computer networking?

We live in a world where we are constantly communicating with each other through computers, smartphones, smart homes, and a plethora of different devices. Computer networks are the backbone of modern technology.

Most people probably don’t even care about device communication and how it works; the most important thing is that... well, it works. But what exactly does network mean? And most importantly, as multiplayer game developers, what do we need to know about network systems?

Computer networking involves two or more (most of the time, a lot more!) devices that are connected together with the common goal of sharing data and resources as fast and as reliably as possible.

A network can use cables (wired) or radio waves (wireless) and can cover a self-enclosed area or be available at a greater scale. Even if all these technologies share the same purpose, their structure and capabilities will vary significantly.

Once devices are physically...

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